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Stellaris (Complete game analysis)  Stellaris (Complete game analysis)

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Guide to a great civilization through the stars has never been so exciting trip. The creators of Crusader Kings II surprised us with a magnificent high strategy game in which anything is possible. Stellaris is big, a adventure ginormous, but above all is one of those rare video games that manages, somehow, to make you feel within the great epic which chronicles.

There is something fascinating Stellaris. When you think that this high strategy game already may not catch you more, that you've seen it all, an alien invasion to large-scale, rise of the machines, the return of a lost civilization, or even a deadly plague show you otherwise. The Empire that you thought invincible falls apart piece by piece, with astonishing speed, unless you get to even understand how has occurred; is it possible that so many hours of hard work, research new technologies, build cities throughout the universe, may have a dramatic finish. Until you understand it. Fault is yours, only yours, because in this sci-fi universe vasto history write it; or rather, your actions define it.

Every decision you take leaves its mark. Can you not see it immediately, that years of subjecting other peoples through brute force do not appear to have negative consequences. And it could be... If you play well your cards; Although it is also possible that one day, when you least expect it, you, all these civilizations to which maltrataste so long to say enough and raise against you. That is the greatness of Stellaris; get that sit within an immense universe, ever-changing, that it evolves in a realistic way to every step you take. You are not a simple observer; you are part of a great space epic that the creators of Crusader Kings II have returned to prove that they are a few authentic geniuses.

The last frontier

It is not only virtue that holds this great game of strategy that makes it easy to what in other titles in the style is a nightmare. The management of the Empire, planetary exploration, research new technology, diplomacy... everything is there, with the variety of options and depth that is required this kind of video games, but a simple click away. There is no complex menus, or convoluted mountains of text, or anything that unnecessarily complicate the action. The user interface is never better, at the service of the player, who could hardly find better tool to manage your domains.

Create your own civilization is one of the great things of Stellaris. You choose the aesthetic, its form of Government, of thinking... and even how you travel through space!
Thanks, of course, because we speak of a daunting task. Stellaris gives life to a huge universe that in the best case can hold up to one thousand different worlds! with dozens of civilizations wandering stars. Each of these empires, was also born of randomness; never know who you'll find or much less what will be their way of thinking; If they are xenophobic, if they love war, whether they prefer peace, if they are dialogue partners, if they seek only to leave them alone... and is a curious situation, because somehow that "fear" of the unknown creates an aura of fascination that always drives you forward in turn.

Since parts of your home world with little more than a research ship until you colonizas your first planet, you establishing contact with aliens, and you create a great Starfleet in Star Trek-style, you feel like a child who never ceases to be amazed by the vastness of the cosmos. Every step you take always takes you to discover something new: other worlds that explore, other cultures with which relate, other dangers that face... to the extent that at times can feel vertigo; panic before the infinite possibilities that are drawn on the horizon, beyond your last frontier. And we are not going to deceive, we love it.

You feel like a child who never ceases to be amazed at the immensity of the cosmosNos love to see how every action, however small, that is, has its consequences in the future. and even more than that universe whereby we move grow and evolve a shape as, so to speak, incredibly realistic. There have been moments where we felt like a God, do evolve artificially intelligent pre species, for a long time after suffering the most humiliating defeats at the hands of those same beings that, at some point, we consider our children.

Guide to a great civilization through the stars has never been so exciting trip. The creators of Crusader Kings II surprised us with a magnificent high strategy game in which anything is possible. Stellaris is big, a adventure ginormous, but above all is one of those rare video games that manages, somehow, to make you feel within the great epic which chronicles.

There is something fascinating Stellaris. When you think that this high strategy game already may not catch you more, that you've seen it all, an alien invasion to large-scale, rise of the machines, the return of a lost civilization, or even a deadly plague show you otherwise. The Empire that you thought invincible falls apart piece by piece, with astonishing speed, unless you get to even understand how has occurred; is it possible that so many hours of hard work, research new technologies, build cities throughout the universe, may have a dramatic finish. Until you understand it. Is blame yours, only yours, because in this vast universe of science fiction the history it write you; or rather, your actions define it.

Every decision you take leaves its mark. Can you not see it immediately, that years of subjecting other peoples through brute force do not appear to have negative consequences. And it could be... If you play well your cards; Although it is also possible that one day, when you least expect it, you, all these civilizations to which maltrataste so long to say enough and raise against you. That is the greatness of Stellaris; get that sit within an immense universe, ever-changing, that it evolves in a realistic way to every step you take. You are not a simple observer; you are part of a great space epic that the creators of Crusader Kings II have returned to prove that they are a few authentic geniuses.

It is not only virtue that holds this great game of strategy that makes it easy to what in other titles in the style is a nightmare. The management of the Empire, planetary exploration, research new technology, diplomacy... everything is there, with the variety of options and depth that is required this kind of video games, but a simple click away. There is no complex menus, or convoluted mountains of text, or anything that unnecessarily complicate the action. The user interface is never better, at the service of the player, who could hardly find better tool to manage your domains.

Create your own civilization is one of the great things of Stellaris. You choose the aesthetic, its form of Government, of thinking... and even how you travel through space!
Thanks, of course, because we speak of a daunting task. Stellaris gives life to a huge universe that in the best case can hold up to one thousand different worlds! with dozens of civilizations wandering stars. Each of these empires, was also born of randomness; never know who you'll find or much less what will be their way of thinking; If they are xenophobic, if they love war, whether they prefer peace, if they are dialogue partners, if they seek only to leave them alone... and is a curious situation, because somehow that "fear" of the unknown creates an aura of fascination that always drives you forward in turn.

Since parts of your home world with little more than a research ship until you colonizas your first planet, you establishing contact with aliens, and you create a great Starfleet in Star Trek-style, you feel like a child who never ceases to be amazed by the vastness of the cosmos. Each step that das always you takes to discover something new: other worlds that explore, other cultures with which relate is, others dangers to which make front... until the point that sometimes, can feel vertigo; panic before the infinite possibilities that are drawn on the horizon, beyond your last frontier. And we are not going to deceive, we love it.

You feel like a child who never ceases to be amazed at the immensity of the cosmosNos love to see how every action, however small, that is, has its consequences in the future. and even more than that universe whereby we move grow and evolve a shape as, so to speak, incredibly realistic. There have been moments where we felt like a God, do evolve artificially intelligent pre species, for a long time after suffering the most humiliating defeats at the hands of those same beings that, at some point, we consider our children.

The story that we live in first person is written step by step, decision after decision, with a surprisingly good narrative pulse. You act and carry forward your Empire, gradually emerging tens, hundreds of missions that feel perfectly integrated into the action. More than that. They flow naturally; If they are it is because they have direct relation to something you've done, and just invite you to explore in that direction. An example. During one of our trips we found a primitive world that aroused the interest of scientists. We decided to set up an observation post to study its evolution, in principle without interfering with their chores, but also we could. And in the end we did. How not to do it if the people that we have been time analyzing was going to die from a meteor.

The management of the planets is similar to the Civilization series. You build buildings, which you can improve, and assign them to employees, to which you must feed and make happy.
We sent our stellar fleet, we destroy the asteroid, and so happy! But also we could have left that you ended with them and end of the story. Stellaris gives you always option to choose, often with hard-to-forget moral decisions. Primitive worlds you can you infiltrate to guide its evolution in the desired direction, or you can use science to improve genetically to people; enslave whole worlds, bombard planets to exterminate life in them, purge a civilization and replace its inhabitants by robots that work without complaint... and to give the right to decide these same roids!, to risk the wrath of the citizens. We already said before, this universe never ceases to grow and evolve; of surprise, that the first hours of game are always the best.

When you do not know anything beyond your planetary system, every minute is gold, because you always discover something new. The passage of the hours just a bit with this magic, because the action can become not tedious, but too slow; There are sections of the game where nothing happens, because your work is more to settle the Empire that expanded its borders. But everything ends, even this blip, and Paradox keeps the best surprises to the end; When come into play certain cataclysmic events and random events that you wake up from the slumber of a punch. And say no more; best to find it for yourself.

The management of a great empire

It seems lie. Stellaris is a strategy game in real time and so far, rather than talk about their vast options of management, that have them, we have devoted ourselves to describe adventure and extolling the emotions aroused in you. But it was important to do so. The new paradox has soul; It has something that makes it unique still in shape and appearance similar to other titles in the style, and that's the main reason by which receives such high score.

When you feel to manage your empire you don't with the mentality of a statesman who simply controls how many minerals are collected per day, or how much energy is produced in factories. You have obviously all of that into account, because the life is going on it; You can't build new buildings without minerals and without power you can't do that these work. But there is something else. You sincerely care for your civilization; you feel that it is yours, that those smiling faces that look at you from the monitor are part of this new virtual life in which you have engaged. And it's amazing.

We said it before. When colonizas your first planet you feel big, and smile, because you've worked a small miracle that will be the first of many others. That, ultimately, this is the idea: expand the power of your civilization beyond known boundaries. How? We already guarantee that it is not easy, but an extraordinary journey that is worth living in first person. The overview will be brief.

Explore the confines of the universe with ships of research, whose main task is probing planets in search of resources. If they find them, your builders can build space stations that take care of removing these raw materials, provided that you find within the limits of your Empire. Is it not the case? Border checkpoints will help you to expand you at great speed, but are expensive to maintain and it should not abuse them. You have other options: colonization.

Sign trade agreements, share information, offer peace, insulting, declare war... Although we expected more of diplomacy, we can never leave her side.

If you give a proper world, and we refer not only to that supports life, you can send an expedition to establish a colony there. Do you have it? Because now touches work them foundations: build farms that produce food, create factories that generate energy, or laboratories that us equip themselves of those precious points of research necessary to develop new technologies that will give access to more buildings, new options of management, or more resources to make happy to them our. That is also important. Aside from work, we must ensure health and entertainment for everyone, since this way we will avoid riots or major evils.

The history we live in first person is written step by step, decision after decision, with a pulse surprisingly buenoPor narrative that previously noted that not enough just to find a planet capable of harboring life. If our civilization worships the ocean worlds, colonize a desert world is not the best idea. Although Stellaris is so cool that we can tailor, to some extent, the life of our people to this kind of hostile planets. And the consequences can be very mad! Nor do we destriparemos nothing of the kind, quiet.

More? The leading figures of our civilization. Scientists, Governors and military with proper names are, which due to its special features, can significantly improve the performance of worlds and ships that lead. You are not allowed to have many under our control, but well employees can make the difference between success and failure. In addition, with the passage of time will improve their skills, which will make them more reliable when it comes to tackling many of the random missions that will surprise us constantly, and in which if something they go wrong may end up dying. They will too old, so you do not encariñéis you too with them. Though... and if we question something that would extend its life?

Avoid the inevitable: war

Expand your borders brings get big risks, and one of them is face is to other civilizations with the same aspirations. In that case, how it could be otherwise, Stellaris provides two choices: diplomacy and, of course, war. It is not bad, but here are just some of the major scourges of this video game.

Our final mission is the becoming the hegemonic power, the mandarins of the universe, and there are two ways to get it: Mastering one sufficient number of planets, or exterminate all enemies. The problem is that despite all that freedom of action which we talked about, gives the feeling that in the end the only way possible is that of warfare. And we do not understand it. We can embody a pacifist people, who hate rage weapons, and have however difficult to evade the fight against other civilizations. It seems an inevitable outcome, we always came to him, and is a shame.

Stellaris gives you always option to choose, often with olvidarAunque difficult moral decisions diplomacy has its weight in action, at the same time limited, feels something like that has not deepened enough on the many options that puts in your hands. You can negotiate with other civilizations, reaching commercial agreements, seek alliances, insulting them, declare war, or even to open the borders for the free traffic of ships or even people, immigration also has its role in the game; but something is missing, it gives you all that freedom if you find in other titles developed by the own Paradox Interactive. Obviously we love how you interact Empires, because it is credible; you understand a war lover insectoid feel disgust by a race of blandengues gelatinous beings defenders of peace, in the same way you see logical that a powerful nation feel the temptation to finish with another of similar kind for fear of what may happen in the future.

Sign trade agreements, share information, offer peace, insulting, declare war... Although we expected more of diplomacy, we can never leave her side.

All these situations work well and are raised naturally, fluid, unless you feel that disputes or alliances are forced. Something fails, but is that options are missing you to negotiate better. For example, founded a Galactic Federation, which is an Alliance of civilizations, but with some additional advantages, as it would have been great to be able to send diplomatic figures to other worlds to negotiate peace, trade agreements, treaties or whatever you need.

Another unexplained absence is that of espionage. We do not understand how in a game like this, which is so important to know what enemies you face, there is this option. And more with a context of science fiction, which is the backdrop to create truly exciting stories. The good thing is that knowing a Paradox, it is likely that in the future this kind of options come in form of free updates or payment DLC.

Combat-ready!

And it's time. The war, which is nicely raised in the world of Stellaris, especially by the customization options that gives you when designing your space fleet. It is better that the fighting not involved directly; you send troops to fight and enjoy the show without doing much. But it prior, the preparation, is what's really thrills. To give you an idea of the freedom that you have, one of our ships fired no torpedoes, she threw alien!

You can also improve shields, make your ships faster combat vehicles, increase firepower in a bestial way... practically can do what give you want, provided that your scientists have come up with the appropriate technology. That is another: the tech tree.

In the fighting there is another more than look and rely on the efficiency of the fleet. Fortunately, the views are spectacular.
Unlike other games of the style, you do not have a list of all the improvements that you can investigate, but rather these appear randomly, spread over three fields of research distinct, giving you always pick at least three options in each one of them. Why gamble? That's your thing, but it is possible that in the future ye repent not having investigated one or another technology. And it is another aspect that we love because it generates tension, makes you always look to the future, thinking about the possible uses of what you are studying. And will be for options!

This is also a nice game you look at you look at. The elegance of its menus, the artistic design of the worlds, aliens and vehicles; the spectacular nature of some of his views, the epic that reaches in the key moments of the game, while sounding this impressive soundtrack conducted by Andreas Waldetoft, which has executed a dramatic work; of those that remain etched in the memory. If it is that it is complicated not humming some of the melodies that accompany you during this wonderful journey to the stars.

Blessed mods

Can you imagine leading a fleet of destroyers Imperials while defending the capital of the Empire on Coruscant? Still not is possible undertake a mission as epic as this, but in the future could be it thanks, a time more, to the bet of Paradox by the mods. From the first day have been available to fans the tools to design and share easily all kinds of mod. And here we have them! Tweaks in the user interface, new options of management, cosmetic changes, additional civilizations... to be recreated the chaotic world of Warhammer 40,000, which is one of the most popular mods so far. And that does not stop the thing!
The writing, the screenplay, is also another key piece to understand why we have awarded a score so high to Stellaris. Translated into the Spanish, it's great to soak up all the culture of this universe; enjoy the stories that count, delve into the life of other civilizations, give with fallen empires, discover ancient artifacts; It has everything! Because it is also surprising and credible to levels that frightened. Another example of the many that I have already given you. One of our scientists gave a rare substance, tested it, became addicted, also became much smarter... but at the expense of significantly shorten your life! And this is awesome. Because you also feel the urgent need to tell your friends, share all of these experiences with other people. We have seen it even in our forums, where some readers have already told some of their war stories in this universe of science fiction. And more that we want to read!

So we hope that some bugs will be corrected in the next few weeks and will Polish the artificial intelligence, which in some respects is too passive or to intransigent (it is difficult to make them change their minds), although generally responds well to what is expected of a video game with these characteristics. Even so, we would have liked bumping us with more options, like the possibility of coordinating attacks when you are within an Alliance. You lot would make things easier during times of war. Anyway, for this also is the multiplayer, which supports up to 32 people in a same universe.

The Space Odyssey in which we shipped the creators of Crusader Kings and Hearts of Iron is a special gift for lovers of high strategy. Stellaris is an impressive game, a great work that not only is great for freedom of action afforded, but rather by the emotions that can transmit. What you see on screen is your Empire, you!, and you feel what you do with it as its own. Is true that we we miss some options, but this is a bet for the future; a game that surely will give us years of joys.
It is a huge game that grabs you and you loose.

· Each game is a world.
· It is surprising how everything responds credibly to your actions.
· Easy to play difficult to master. The user interface is great.
· Extensive customization options. It is a joy to create your fleet and civilization.
· Lacks some depth to diplomacy. The absence of espionage.
· The pace of the action can become very slow in the middle of the game.





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