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The division (Complete game analysis)  The division (Complete game analysis)

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Controversy, millionaire sales, addictive capacity... Ubisoft Massive game has had it all and now, after spending time with him, we can offer you at last his analysis. Open-world shooter, role... Either alone or mostly light accompanied, especially with friends, The Division is a game that any fan of the shooters may be lost.

Its release has become one of the most important events of the first half of the 2016, and a few days after his arrival in the shops seem to already sales support its proposal with a record, and some data which in Ubisoft claim to be very happy. That shows us very clearly that the excitement that has surrounded the videogame of the gala company has been disproportionate since it announced some time ago in an already unforgettable E3 where he showed all his graphic power and playable. Since then there's been many things, some that another delay, several betas of the most populous and, of course, inexhaustible criticisms by a decline in graphic quality with respect to what is initially shown that seem little more than non-negotiable for any famous game of recent times.

But, and what we have in hand? The Division is a shooter-RPG world open with special emphasis on the on-line facet and an addictive progression and loot system, which makes us glued to the screen for hours almost without that we realize. Those are the main Struts of a proposal signed by Ubisoft Massive, creators of the past strategy titles such as World in Conflict or Ground Control, a study that after styling is a name with golden letters in the real-time strategy genre now dares with something as different as an action title in the third person as the one that concerns us. And, you know what? That the experiment has gone really well.

The enemy in your own home

A biological attack. That is the cause of everything that we are going to suffer in The Division. Go into the details of what happens would be both absurd, not only because Ubisoft has already given many brush strokes it through the promotional phase of the game, but also because everything is presented in the first few minutes with some very interesting and explanatory videos. The fact is that New York City has been isolated and little more than desert, with only a handful of survivors trying to survive as best they can in this terrible environment. Some of those who swarm through the streets do so harmless, rapiñando what they can in supermarkets or even corpses... Others are far more dangerous and are part of various paramilitary organizations to which we must fight to regain control over the city little by little. In the video game, we are not a superhero, and videos, and even the general feeling is responsible for reminding us rightly repeatedly, so we are only one member of this division that deals help.

The setting of the title is fantastic, very very difficult to not feel within the New York of The Division.

And do we do? As you sense the first thing is fulfilling missions that almost always have to do with a repair of any part of the scenario that does not work, the rescue of some important member of civilians that can help us to recover normality or, simply to cleaning up any position occupied by dangerous gangs that roam freely by the Big Apple. All this is fine, and with the changes we are observing us around and seeing that the city will gradually recovering your pulse with what we already do, we have a huge reward that will certainly satisfy who get fully into the histories of video games. However there are other more tangible aspect to the less altruistic, and is the fact that all this translates into improvements for ourselves. Much of what we can do in the universe of The Division is divided into the disciplines of medicine, technology and safety and, depending on which one us us bow, we will have some improvements or others.

There is a great effort to immerse us in the narrative, there is nothing too memorable in history but the cinematics are very showy.
Later we delve in all of this, however you can already advance to that it is one of the main reasons for keep glued to the screen for as long as The Division last installed on our PC or game console... Time that will be broad, of course. Also contributes to that the fact that the title brings with it many contents, and although while not everyone is at the same height in terms of interest as it is logical in a vast production, the truth is that the whole works as a good fuel so let's spend you many hours. The main missions and everything it offers the work is released from the beginning so we can choose the order of our progress this and how we want it, but we are naturally constrained by experience levels recommended for each zone. When we step on a new neighborhood immediately receive a notification of the fork recommended for that area, and that means that we can venture wherever space ignored reasonable, since if we abuse the enemies directly take a little subtle skull on his head as a mark that will be able to wipe us off the map with a single shot.

It is easy to enter, but it is very difficult to get out of this New York virtualHay that remind you that this is a shooter-RPG, which means that it is not governed by the patterns standards of action. What does this mean? That shot at the head of an enemy does not translate in to drop struck down instantly as in a normal game of shooting and running, but simply that there to maximise the damage they can cause. That is something that has caught the attention of many people who was unaware of the purpose of the title and have to explain to make abundantly clear. This means that it is more important to carry out tactics that other releases from this profile, and is that what other proposals ditch with a quick shootout here whenever we are in inferior level requires a strategic reading on our part. In this field, it helps the fact that it is a game with coverage and these are as well carried out. It is very simple both be Crouching behind a parapet as moving from one to another due to the extraordinary system designed by Ubisoft Massive and that works really well with everything we hope, possibility of shoot pointing, doing so blindly, moving from a parapet to another with an automated action...

Spectacular, tactical component, and RPG elements. The shootings work very, very well, becoming partly critical.
The fact is that, thanks to these ingredients together with the precision of the controls and the extraordinary response of weapons, make that the shootings are a true joy. There are many elements that make being engaged in a sequence of action of The Division in a marvel, and there is little or nothing to reproach to the action itself. It is spectacular from the visual point of view, it's very rotunda from the playable thanks to its powerful portrait of different arms that make up the arsenal and, likewise, is full of alternative thanks not only to its own mechanics but also the good design of the scenarios. There are some problematic things, is clear, and the main one is its artificial intelligence which sometimes suffers from some problems. Sometimes something is "asleep" and it is easy to flank it and destroy it from a position of advantage, however for every situation that happens that there are many more in which it behaves with reliability and efficiency and puts us very difficult things, especially when they are special units such as the Golden, for example, that in addition to its resistance bind shields and special shielding.

On the other hand we must highlight the strategies that the bosses need to stop them, and they are figures of great size and phenomenal destructive power which are located in very specific parts of the stage to promote the use of tactics that try to deceive them by rodeos, ambushes and others on our part. There are few more satisfying experiences within this New York than the put together with three friends more stand up to a big final boss of a level much greater to use wit to destroy him. Realization of interactive entertainment in its purest form.

Only or accompanied?

And that, in fact, The Division can be played alone, but when more fun is in group. There are abundant tools and interfaces for easy access to be able to form a team with our friends or strangers, but the truth is that in general it feels that perceived that collaboration is essential to cope with people who we have not seen in our life.

And do we do? As you sense the first thing is fulfilling missions that almost always have to do with a repair of any part of the scenario that does not work, the rescue of some important member of civilians that can help us to recover normality or, simply to cleaning up any position occupied by dangerous gangs that roam freely by the Big Apple. All this is fine, and with the changes we are observing us around and seeing that the city will gradually recovering your pulse with what we already do, we have a huge reward that will certainly satisfy who get fully into the histories of video games. However there are other more tangible aspect to the less altruistic, and is the fact that all this translates into improvements for ourselves. Much of what we can do in the universe of The Division is divided into the disciplines of medicine, technology and safety and, depending on which one us us bow, we will have some improvements or others.

There is a great effort to immerse us in the narrative, there is nothing too memorable in history but the cinematics are very showy.
More forward delve in all this, however already you can advance that is one of the main reasons for follow glued to the screen during the time that The Division last installed in our PC or game console... Time that will be broad, of course. Also contributes to that the fact that the title brings with it many contents, and although while not everyone is at the same height in terms of interest as it is logical in a vast production, the truth is that the whole works as a good fuel so let's spend you many hours. The main missions and everything it offers the work is released from the beginning so we can choose the order of our progress this and how we want it, but we are naturally constrained by experience levels recommended for each zone. When we step on a new neighborhood immediately receive a notification of the fork recommended for that area, and that means that we can venture wherever space ignored reasonable, since if we abuse the enemies directly take a little subtle skull on his head as a mark that will be able to wipe us off the map with a single shot.

It is easy to enter, but it is very difficult to get out of this New York virtualHay that remind you that this is a shooter-RPG, which means that it is not governed by the patterns standards of action. What does this mean? That shot at the head of an enemy does not translate in to drop struck down instantly as in a normal game of shooting and running, but simply that there to maximise the damage they can cause. That is something that has caught the attention of many people who was unaware of the purpose of the title and have to explain to make abundantly clear. This means that it is more important to carry out tactics that other releases from this profile, and is that what other proposals ditch with a quick shootout here whenever we are in inferior level requires a strategic reading on our part. In this field, it helps the fact that it is a game with coverage and these are as well carried out. It is very simple both be Crouching behind a parapet as moving from one to another due to the extraordinary system designed by Ubisoft Massive and that works really well with everything we hope, possibility of shoot pointing, doing so blindly, moving from a parapet to another with an automated action...

Spectacular, tactical component, and RPG elements. The shootings work very, very well, becoming partly critical.
The fact is that, thanks to these ingredients together with the precision of the controls and the extraordinary response of weapons, make that the shootings are a true joy. There are many elements that make being engaged in a sequence of action of The Division in a marvel, and there is little or nothing to reproach to the action itself. It is spectacular from the visual point of view, it's very rotunda from the playable thanks to its powerful portrait of different arms that make up the arsenal and, likewise, is full of alternative thanks not only to its own mechanics but also the good design of the scenarios. There are some problematic things, is clear, and the main one is its artificial intelligence which sometimes suffers from some problems. Sometimes something is "asleep" and it is easy to flank it and destroy it from a position of advantage, however for every situation that happens that there are many more in which it behaves with reliability and efficiency and puts us very difficult things, especially when they are special units such as the Golden, for example, that in addition to its resistance bind shields and special shielding.

On the other hand we must highlight the strategies that the bosses need to stop them, and they are figures of great size and phenomenal destructive power which are located in very specific parts of the stage to promote the use of tactics that try to deceive them by rodeos, ambushes and others on our part. There are few more satisfying experiences within this New York than the put together with three friends more stand up to a big final boss of a level much greater to use wit to destroy him. Realization of interactive entertainment in its purest form.

The loot that we get in the game works separately for each player, so in that sense there will be discussions with our partners and is finished with the plundering of the battlefield are more slopes to objects to help the allies. Obviously the best things are obtained when the challenge is high, so when we finish the main campaign in normal level, or even during the course of this, we can opt to meet major orders at highest level to maximize the difficulty, fun and adrenaline dump and also awards. That Yes, get ready to fund because it is a difficult title.

Making your unique warrior

In the end we just being slaves, in the best sense of the word, equipment and the degree of addiction that causes in the amateur wanting to always something better. As it is usual in this kind of work, this is labeled with colors so that we know what quality are we talking about and let us know at a glance what we want to take and not, since the inventory that we can load is limited and should not fill it with useless things that can then make us lose valuable time to us to organize it outside a secure area because , as the reader will figure out, time does not stop at the title and we can end up dead by be browsing interfaces. That Yes, everything is very clear in terms of its abundant features, and with very simple tools can compare it or get rid of it by marking it as spam in order to sell it at the store in Exchange for money, or to remove it directly to obtain their raw materials and to build our own team.

The depth of the management of inventory and the progression is not simple in the planting. Special mention for the weapons mods.
Everything that has to do with the manufacturing is made based on the plans that we find and that they will tell us very clearly what we will get with them and what they need, not all that raw can be purchased as it is logical, so most of the things will find them exploring scenarios, getting into bed looting supermarkets and much more. The work of Ubisoft Massive is a great example of how to orient the technology that enables the next generation of consoles and the current PCs to create environments loaded with places that visit as apartments, large areas, networks of tunnels... If you like us to explore there is much very good to discover in the game.

And it is that in The Division one of the major incentives for non-stop our experience with the game's progression. Everything is measured with the accuracy of a mathematical formula and with great precision so that at all times we feel that there is a next level rise that will allow us to access this or what weapon that we kept as gold cloth in our stash, or simply to get a little stronger and more resistant face to enter fully into a neighborhood that estimated as too difficult for our character. Unlike in other recent titles of similar profile as Destiny, requiring a knowledge very deep to understand the mechanics of evolution, in the title of Ubisoft Massive all is much easier at a glance while in its bowels hide a huge depth that has nothing to envy to the work of Bungie. For example the skills at a glance have a frankly disappointing number since barely there 12, that however is only the beginning, since each one has their own variants on the inside and, in addition, amendments that allow us to alter its effects. So if the ability that we are interested in is, for example, of the machine gun turret, you can add up to three succulent mods or, where we have enough points from the branches of technology missions to build your wing, you can take it to professional status with devastating results. In addition we also have talents and advantages, which serve to enhance everything that we are on the field of battle.

If you like us to explore much and very good to discover in The DivisionAl final accounts of videogame has not complied with offer the classic ranks of damage or resistance on our part, but you are looking for is that we go beyond Customizing to fund what we are and our weapons, much wealth in their aesthetic personalization and performance through the application of parts , and trying to of that it complement with what our partners want to be. This does not mean that the title is not fun with strangers that we have seen for the first time, but to maximize our results in combat the ideal is that each of the four members is specialized background in two completely different from their fellow disciplines: to put the case, while one brand enemies and deals with curing his fellow , the other machaca with turret and grenades and mines spreading, a third party advances and flanks covered with the riot shield... It is to be effective, and the best that can be said about the program is that it is impeccably balanced for any of the branches and that, in case outside little, all of them are really fun. Those who want to have several different characters and go them making progress in parallel, will discover that has his favorites, obviously, but that all are very useful and they acidic enormous fun.

All this requires to toggle all the title playable options, although not all are at the same height, clear. Thanks this is impossible to quantify how hard The Division, because it is not possible to overcome all the main missions first and then get on and do secondary or random events... The game wants that we are changing all the time between, and gets it since it is necessary to progress and make us stronger in order to overcome the commissions that make advance mode history and which are the most demanding. Ubisoft Massive proposal will grow in the coming months based on downloadable content, some payment and other free as the imminent raid that do not take too long to, but even in terms of content available once finished story mode itself, is a work of important wealth since we turned into man-eaters of team and still pretty fabric by cutting into its universe. It is easy to enter, but it is very difficult to get out of this virtual New York.

The Manhattan of Ubisoft

That is because that we began to take our first steps and feel that we belong to the world. The fact that there are no cuts or load times, unless we elect to a quick trip or us to join another game of course, guarantee that nothing interrupts our experience, and we can only dream of the degree of immersion that could have achieved a more competent editor of characters. In the field feel one New York more sound environment, quite pampered and a formidable finishing, as well as the occasional use of a simple but effective music, they end by rounding on the facet of audio that we are within New York and forget everything else. That also helps a strong artistic side, which recreates with great fidelity the constructions of the city and plays so we can meet in the streets on a ride with their scale 1:1, but with the post-apocalyptic varnish which requires a degree of these characteristics.

The parents of the beast

If you are a fan of secure PC Ubisoft Massive name tells you much. Until recently not too much was known to them as Massive Entertainment and they are one of the most talented of the moment Nordic studies. Today they employ more than 300 people and her profile has risen sharply by becoming a project as ambitious as we look at now, but already before they had signed the extraordinary Ground Control of the year 2000, as well as the memorable World in Conflict in 2007. Two strategy titles to be counted among the best releases of their respective years and that, in the latter case, already kept some aesthetic influences with which we are now enjoying in this super The Division.
However, also contributes a lot to the ties that we create with The Division ability to dip that shows this, and that is brutal. All the main objectives are presented with a cinematic before tackling them that account with the usual values of production in terms of quality of staging and narrative component that we expect from a work of the gala company, moreover when we walk through the streets we are perpetually accompanied by radio messages that you are telling how are things us around. All this, of course, bent to our language with good level as it has Ubisoft habit in his works regardless of the size or the prism that exhibit. The roar of the guns, as if it were little, is fantastic and resonates with the naturalness of the realism that must pop their arsenals in the deserted streets of one city quasi-abandoned.

All the controversy that has left us the game in terms of a decline in graphic quality, something known as the anglicism downgrade, is still on the table, and it is obvious that the game is not as in the demonstration of the E3 that shocked the world. If you want to make a controversy of this is very easy to turn The Division into a sack of boxing more as at the time were The Witcher III, Dark Souls II or Watch Dogs, but to be fair we should do it with virtually all video game character Triple-A, since they arise until they go on sale very much change his face. especially in a final stages of their development in which optimizations and needs to adapt the program in its final version to the rigors of the different hardware requires to carry out numerous Visual cuts to not overshadow achievements playable seeking to achieve. If we want a slightly more serious view, and after testing the various editions of the program, what we can guarantee is that both PlayStation 4 as in Xbox One The Division presents an extraordinary appearance, becoming one of the most stunning open-world games we've seen and becoming creditor of a flow that is not clouded at all times nor with the screen filled with enemies shooting and explosions.

The sound of atmosphere is quite spoiled and presents a finish formidable.

Compatible version not only yields wonderfully well, but it also has a deep amalgam of graphic options to customize it.
That of compatible? The most recommended, as it is logical, for sharpness and quality of everything which is put on display. It boasts a very good performance by what they have seen in two well different teams that they approached the minimum and recommended requirements respectively. At the high end, an i7 to 4, 00GHz, with a GeForce GTX 970 and 16GB of RAM the title with all the most has been moved without suffering at all 60 frames per second and with a 1080 p resolution, other much more modest has been to do logical cuts to maintain the rate, however the amateur will breathe calm knowing that there are abundant graphic options to configure in detail. Do we have a powerful team? Check with admiration that what we see on our computer does not differ as much as you are trying to make believe from certain sectors of the internet with regard to seen in that famed demo, that Yes, whenever we are in the same places at the same times of the day and in the same climatic conditions. It is not the same ride by the spectacular Times Square with good visibility and a time in which the Sun bathe the stage with impeccable lighting which boasts the program, making it a miserable alley, night and low visibility by fog or a snow storm. None of the three versions we have experienced serious lag or connection problems with servers except for some point on the first day at "hot times" and, except for some not too important timely bug we have not found major problems finishing.

With its extraordinary things and things not so buoyant, The Division is one of the most attractive proposals in what we have in 2016. Addictive to surprising ends and loaded with content, there is little to reproach him in his role as value. And we can combat some of their weaknesses as the IA by raising the level of difficulty or opting for the fascinating dark area, a PvE+PvP where await the thrill of this appointment less than essential for amateur shooters that the guys at Ubisoft Massive sign.
Devilishly addictive. The progression, the loot, the dark area... Everything hooked
The shootings are formidable, very well resolved from any point of view
There are enough tactical component as to coordinate a team of four friends have substance.

· Graphically, it's a very powerful and artistically spectacular game.
· Artificial intelligence is capable of the best, but also the worst.
· In the medium term, and if you play alone, New York City gives some desert feeling.





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